471. Basic operations1-10-3. Recalling the operations stored inthe memory (Recall)4INSMENUINPUTVMEMBKGDPATTKEYPATTTAKEENTER� / +PAGEPLAYRECSTOPXPTDSBL<CLIP 1STILL 1MEMORY / WIPE PATTERN / 10 KEY<< TRIM OFF>>CLIP 2STILL 2REVTRIM OUTTRIM IN9PASTE6MOD3REVCUNDO8COPY5DEL2>.>>7NEW1<0/10<<STORERECALLEDITDELSHOTMEMEVENTMEMPLUGINMEM1PLUGINMEM2>1 Press the [SHOT MEM] or [EVENT MEM] button of thememory whose operations are to be recalled.Depending on the operation that was performed last,the [STORE] button, [RECALL] button, [DEL] button or[EDIT] button lights.2 Select the bus (BKGD, KEY, PinP1 or PinP2) to berecalled from the memory.From the Shot Memory menu (or Event Memory menu),select the Recall Select sub menu, and then select “On”. Refer to “1-10-6. Selecting the buses whose settingsare to be registered and or played back”.3 When selecting materials using the crosspointbuttons on the operation panel instead of using theregistered “Material selection” item materials, press the[XPT DSBL] button to light its indicator in red. Refer to “1-10-1. Memory registration and recallitems”.4 Press the [RECALL] button.The [RECALL] button indicator lights up, and thenumber key in which the memory is registered lights ingreen.The operations of other memory buttons —[EVENT MEM] (or [SHOT MEM]), [PLUGIN MEM1] and[PLUGIN MEM2] — no longer take effect.5 Press the P button, and press the number key (1 to10) corresponding to the page number.6 Press the number key (1 to 10) corresponding to thenumber for the memory whose operations are to berecalled. In the case of a shot memory, the video effects arerecalled, and playback starts.During playback, the number key corresponding to thememory number blinks in green. In the case of an event memory, the events arerecalled, and playback starts.During playback, the number key corresponding to thememory number blinks in green.If there is a PAUSE event, playback pauses at thatevent, and the number key corresponding to thememory number blinks in amber.Each time the number key corresponding to thememory number is pressed, playback or pause isselected alternately, and this selection is repeated.7 When playback of the effects or events in the recalledmemory number starts, the C button is enabled, andits indicator lights up. If this button is pressed duringplayback, playback is terminated.