Getting Signals into Apollo64 APOLLO Digital Broadcast Production ConsoleOver-patching, removing & movingPatching a new source to a destinationwith a source already patched will replacethe original patch with the new one.Sources can be removed fromdestinations by highlighting the relevantdestination’s ‘Connected Source’ blue celland clicking ‘Remove Source’. Similarly,destinations can be removed fromsources by highlighting the destination inthe ‘Connected Destination’ column andclicking ‘Remove Dest’.Clicking the ‘Move From’ button withdestination cells highlighted allows fordifferent destination cells to then beselected, the button changes to display‘Move To’ and clicking it will remove thesources from the original destinations andplace them on the new ones.Moving sources in this way moves theinput port and input settings (analoguegain, phantom power and SRC) from oneinput channel to another, it does not movethe DSP channel path itself - path settingssuch as EQ, dynamics and routing donot move with the input. The Move Pathfunction from the control surface’s LayerTools menu can instead be used to movethe whole path, including all its settingsalong with the input and input settingsfrom one fader to another.Offline patchingSources that are currently offline, i.e ifthe I/O box is not powered are displayedred with an ‘OFF’ icon. Patches can stillbe made and saved using offline ports.When the I/O box comes online audiowill automatically be routed as per anypatching made.Sources used in multiple locationsHydra2 input ports can be patched tomultiple console inputs as well as directlyto Hydra2 outputs and to other console’son the same Hydra2 network. Audio ispassed to all destinations simultaneously.Please note however that analogue inputgain, phantom power and sample rateconversion are set in the Hydra2 domainin the I/O box rather than console DSPand therefore adjusting these parameterswill affect all instances where that inputport is used, including any other consoleson the same network.Returning outputs to input channelsAs well as patching Hydra2 input ports,input channel paths can also be fed fromthe console’s DSP outputs. Highlighting‘My Desk Outputs’ in the Select Sourcesmenu offers bus and direct output liststhat can be patched to channel inputs inthe same way as input ports. Patchesmade in this way actually loop the output/bus audio back into a channel input. Thisis different to assigning a bus to a fader toprovide fader level control over the bus.Hydra2 PatchbaysAny Hydra2 Patchbays that the consolehas been granted access to from theH2O GUI will also appear in the SelectSources menu. Consoles can patchtheir DSP outputs to Hydra2 Patchbayswhich can in turn be patched as consolesources, allowing consoles to share theiroutputs across the network without usingphysical I/O.In addition to accessing other consolesoutputs, H2O network administrators andSW-P-08 router controllers can patchHydra2 Patchbays to / from physical I/Oports, allowing them to remotely controlwhich consoles are feeding which outputs,and to be able to change the audio onsources feeding console inputs. Pleaserefer to the H2O user guide for details onconfiguring Hydra2 Patchbays.HPB’s at different sample ratesAny Hydra2 Patchbays that has been setto operate at a different rate than the deskwill behave in the same way as ports do atdifferent sample rates than the desk.Alias patchingThe ports of any alias files that areactive on the console will be availablefor patching from the ‘Input Port Aliases’group of the Select Sources menu. Theaudio on Alias ports is determined by theactive Alias file. Changing the active aliasfile allows for the audio on aliased patchesto be changed en-masse by the operatorwithout changing the user memory andtherefore retaining all other settings.This may be used for example to allow ashow to be made from different studiolocations, using different I/O boxes butusing the same user memory so thatany parameter changes only need to bemanaged in the one memory file. Pleaserefer to the Alias Files section for detail onsetting up aliases.Patching inputs directly to outputsAs well as patching to console inputs,input sources can also be patched directlyto output ports. This may be for simplerouting of signals from point A to pointB, to distribute a signal from one sourceto multiple destinations, or to convertthe format of a signal between analogue/ AES / SDI / MADI etc. Sources canbe patched to multiple outputs, channelinputs and other console’s inputssimultaneously. When patching an inputdirectly to an output, it does not use upany console DSP resource.The signal is routed prior to any consoleDSP parameter settings, but post theHydra2 domain input settings - analogueinput gain, phantom power and SRCsettings are carried by input to outputpatches.To patch to output ports, click the SelectDestinations button, select OutputPorts, then choose the relevant port list.Patching is performed the same way asfor channel inputs - highlight the bluesource cell, the blue destination cell thenclick patch.If an output port already has a sourcepatched, it will be displayed. Like channelinputs, patching a different source willreplace the original one. Outputs withsources patched from other consoles onthe network are prefixed R:Please refer to “Output Types andPatching” on page 130 for more detailson output patching.