MAVO LF Operation Manual(KineOS 6.2)©2019 Kinefinity Inc. Page 22 / 623. SETTINGS AND ADVANCED OPERATIONS3.1 Footages and SlateWhen starting a new project, please make sure: Project FPS: the fps used by playback clips, editing clips or deliverymatches up with the project FPS of the camera. For example: 24fps forfeature movie and 25fps for TV (PAL). Project FPS should not bechanged after project kicks off; Slate information: set clip name, director name, DoP and so forth on tothe project, and you can find all the information in slate.txt. Codec: choose in-camera ProRes or cDNG RAW; Project Blanking: choose from 2.4:1, 2:1, 17:9, 16:9, 4:3 or Instagramratio 1:1, also 9:16 and 1:2 for smartphone screens. Project Blanking isalso applicable for anamorphic shooting.Codec: choose based on the project, post workflow: In-camera ProRes: most of the projects can be recorded in ProRes422HQ (visually lossless), and in-camera oversampling to 4K/3K ProReswith high image quality, efficient and reliable; Compressed RAW cDNG: in-camera record compressed RAW withCinemaDNG format (compression ratio 3:1, 5:1 and 7:1) which isnatively supported by DaVinci Resolve.Set the project and clip information, such as Project Name, DoP Name, RollNum, Take Num and so on, in [Configuration] Set Project FPS: [ConfigurationShootingProject FPS] Set Slate: [ConfigurationShootingSlate] Set Project Blanking: [ConfigurationShootingProject Blanking]Use the shortcut button [1~4] to change the information. Everything will belisted on the Slate and the SSD Roll Label, see eg:Before a new project, we suggest setting Scene Num, Roll Num and Take Numas "1". Then Roll Num of the SSD card will be incremented by 1 each time ofshooting after formatted in the camera, convenient for DIT backing-up clips.NOTE Project Blanking only acts as a reference for monitoring, camera records the full active image.NOTE For 3D shooting or multi-cam SYNC, please refer to 3.9 3D and SYNC.Clip NamePRJ-0002-003-A2-5D8B PRJ: Project Name; 0002: Scene Num; 003: Take Num; A: Camera Unit; 2: Camera Num; 5D8B: randomnumbersSSD Roll LabelA002_6D09B6 A: Camera Unit; 002: Roll Num; 6D09: First FourDigits of SerialNumber; B6: Random numbersMenu OperationChange Project FPS[ConfigurationShootingProject FPS]Menu OperationSet Project Information[ConfigurationShootingSlate]