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2010
Vectorworks 2010 Getting Started With
Vectorworks 2010 Getting Started With
Table of content
Contents
Table Of Contents
Table Of Contents
Table Of Contents
Table Of Contents
Introduction
How to Use this Manual
Getting Help
The Spotlight Workspace
Creating and Editing Workspaces
Creating a Template
Organizing the Drawing
Working Planes
Layer Plane and Screen Plane
Understanding Symbols
Creating Image Props
Symbol Types
File Referencing
Primitive Drawing
Other 2D Shape Tools
Offset
Fillet and Chamfer
Duplicate
Convert to Polygon and Re-Shaping
D – 3D Drawing & Modeling
Extrude Along Path
Multiple Extrude
D Modeling
Project — The Lighthouse
Using the Wall Tools
Wall Tool
Curtain Tool
Create Seating Layout
Wall Sculpting
Column Tool
Stair Tools
Roof Tools
Drawing a Light Plot
Focus Point Objects
Lighting Positions
Truss
Coloring your Lights
Adding Accessories
Vertical Lighting Positions
Projection/Monitor Tools
Scripting
Creating Custom Lighting Symbols
Visualizing your Design
Rendering Modes
Layer Backgrounds
Exercise
Textures
Assigning Textures
Mapping
Camera Tool
Rendering a simple scene
Lighting in the 3D World
Directional Light Mode
Point Light
Presenting your Drawings
Key to Instrumentation
Dimensions and The Annotation Space
Drawing Border Tool
Graphic Scale Tool
Viewport Cropping
Class Overrides
NURBS
Fillet or Chamfer Edge
Protrusion Cutout
Solid Addition/Loft Tool
Revolve with Rail
Surface Thickening/Solid Shell Tool
Links
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Spotlight 2010
Getting Started with
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This manual is suitable for:
2010